dishklion.blogg.se

Shattered pixel dungeon staff
Shattered pixel dungeon staff











shattered pixel dungeon staff
  1. #Shattered pixel dungeon staff install#
  2. #Shattered pixel dungeon staff trial#

I had the early good fortune to get a +3 spear of speed. I met liches for the first time! (And as a result, I learned the word "phylactery" for the first time.) I'd heard they are nasty, and indeed an encounter with a lich turned ugly, as it summoned several furies and evidently invisible phantoms: after I took a lot of damage, an invisible phantom finished me off. I have managed to come close to reaching depth 26, and today was my best run by far: I reached depth 25. I've been playing Brogue online at and it's fun to see the results of other users, noticing who seems to win fairly often (clearly more skilled than I!), for example.

shattered pixel dungeon staff

#Shattered pixel dungeon staff install#

Like NetHack, Brogue is free open source software you can install on your computer, or you can play it online via your browser. the sokoban levels or Vlad's Tower) in NetHack. I think I like this whole vault room paradigm more than the diverse large pre-scripted entire levels or sets of levels (e.g.

#Shattered pixel dungeon staff trial#

I now almost always take the key and go to the next one, because a vault room tells you the identity of magic items you find in a vault room, which is useful valuable info, saving you from having to discover by trial and error or using a scarce scroll of identify. Also, vault rooms occasionally have a key to a second vault room if you take the key, then you cannot return here to change your mind. prefer a +4 staff of conjuration to a +2 staff of firebolt - and this is neat, since it then forces me to adapt my strategy to whatever staff is most efficiently enchanted. But then I decided it makes sense to take a staff with higher enchantment, e.g. I used to always take a clearly useful staff, e.g. They randomly appear (sometimes none on a level, sometimes one, occasionally more than one) "organically" integrated into the procedurally generated level. A vault room typically has a key hidden elsewhere with one of several dozen traps or ways to get it. These are locked rooms where you can typically choose one of a half dozen magic items or weapons or armor. I also like Brogue's paradigm of vault rooms. So you can intentionally lead monsters to caustic gas traps and fight them in the resulting clouds of caustic gas. a couple of sessions I had the good fortune to find armor of respiration: wearing it makes you invulnerable to caustic gas, confusion gas, etc. There are various types of traps and interesting clever combos and tactics.

shattered pixel dungeon staff

This forces you to focus and keep progressing - you cannot do the various tedious repetitive grind tactics NetHack permits or encourages by making food often plentiful or even practically unlimited.Īn interesting surprise compared to most dungeon crawlers is that Brogue has no experience points or character levels or skills/spells or character classes! The only two character improvements that you can do are increased strength and increased health (thanks to strength and health potions).īrogue also seems to provide more opportunities for "sneakiness" against the monsters. I've played a lot of NetHack over the years Brogue is more streamlined and successfully keeps a lot of cool stuff I like in NetHack (and add lots of additional other cool stuff) while removing some of the less cool (or tedious) stuff.įood is more limited in Brogue and does not seem to ever randomly spawn from dead monsters like it does in NetHack.













Shattered pixel dungeon staff